Kyrilean over at Casualhardcore posted how the officer's of the guild will guide the guild in making the switch from a casual raiding guild to a more serious one. There was a same post in Tobold's blog where his guild was going in the same direction. You can even see my comment where I was asking why I was labeled as a hearthless raider or something to that effect.
Basically they want CHANGE! A good core of their guild want to go serious or dare I say go hardcore and leave casual raiding behind. I also believe they are not the only guild making this change.
I don't know everything about raiding but I have been around the Raiding scene since Molten core so I have seen a good amount of guilds formed/broken up. I missed most of BC and wasn't until recently I got back to a serious raiding guild.
So here's an attempt to oversimply(or overcomplicate) things for you.
In some cases(or most) I believe it starts out as casual raiding guild truly in the beginning with no intent of raiding hardcore
Guild recruits advertising that they are a casual raiding guild or theyre schedule is flexible. Players get in
Guild down Boss X! Wooo! Next thing we know this guild is clearing up content X. Moar epix for everyone!
You will always have players who go above and beyond like bring consumables, read up on fights, spec right etc. We will refer to them as players x.
In this phase it doesn't bother them that other players didn't even took the time to read up about the fights, or didn't bring any food buffs, pots, wrong gems, sucky enchants or pvp specced they just want the bosses down.
Players X taste the sweet victory of beating a content and get used to it ... could be a good thing or a bad thing. They now know the rush or good feeling of beating a boss/content. Now these guys wanna see more content.
Now players WANT MORE ... more to satisfy their carebear needs. Rawr! Not a bad thing =P
Guild hits a wall. Players x now demands the same effort from the other players. i.e. "Hey guys how about you get out of the fucking fire this time", "pay attention to your debuffs!", "have you dont the Gorefiend simulator", or "how about you not cratering this time on Archimonde". Most of these are not hard at all but apparently some players are challenged by this.
Some of them responded well while other simply could not due to playtime issues, rl, or they are just really really bad players.
NOTE: There will be content where a guild hits a wall but beat it anyway in 2 weeks. In this phase I'm talking about a major wall like an encounter so bad that before the pull you know you will wipe everytime.
Now two things will likely to happen.
a.) Guild will move to a more serious raiding direction forcing new stricter rules to keep going or
b.) A good amount of players x will move on and find another guild(or not show up) and the guild will lead towards raiding as a casual raiding again.
I would rather have the former happen to be honest. This is my oversimplification please do send hate tells.
In Part II I'll share my thoughts on how do they usually go about this change if they go with A but sadly that is not always the case.
What are your thoughts concerning casual guilds going to a more serious(hardcore?) raiding route? Is it fair to the casuals? How about the players x?